![]() In the intro, we are reminded of murders that happened 20 years ago. However, you will always discover the numbers for the code at the same location and by using the same hints. For example, in one playthrough a code to open a safe could be 1234, and in another playthrough, the code could be 4321. NOTE: Some puzzles will CHANGE with each playthrough, but the logic behind solving the puzzles will always remain the SAME. Here you can find a link for our walkthrough for the third game in the series “Nowhere House” Here you can find a link for our walkthrough for the second game in the series “The Girl in the Window” The next step is to go back to the Police Station and take a look at the slides, and that’s where Part II begins. ![]() NOTE: The first part of the walkthrough follows the story up to the point when you solve the “Pawn” puzzle and find the “Projector slides” and letter to the “Lian” (Murder House puzzles mostly cleared). I don’t want to reveal too much, but it might be a good idea to also play the third game in the series “Nowhere House” before jumping into the “Ghost Case” because there’s also a connection between these two stories. The story of the Ghost Case is a continuation of the story of the second game “The Girl in the Window” so I would strongly suggest you play “The Girl in the Window” before starting this story. In this walkthrough, we will show you how to solve all the puzzles and finish the game. The Ghost Case is the fourth game in the series and, just like the previous games, the story is set in Hidden Town, which is filled with all kinds of mysteries. I also did not bother with trying to find a path to the chest area without being spotted by skeletons, so not exactly sure if such a route exists.Hello everyone and welcome to Part 1 of our walkthrough for the “Ghost Case” a room escape game created by the Dark Dome. And with the finale you also will be spotted by new skeletons. After the chest is opened I had one spot me within a few seconds despite running as fast as possible out of the area. I'm not sure how one would avoid the skeletons though. As Keko was able to get by the two in the catacombs, I suspect you might be able to similarly distract these while jumping by. So similar problems there with the spiders. I got past the first one, climbed the sacrophagus on my left, and then instantly died as I jumped to the next sacrophagus. I tried dodging the three spiders in the banner room. I did get Dodgy Mouse/Crash Diet but I avoided the beehives as I wasn't sure if they would cause the Dodgy Mouse achievement to fail (perhaps someone can confirm that one). The spiders and later the skeletons count as detection. Okay, so I finished the game and did not get Like a Ghost. ![]() My real issue is though, if the enemies at the end of the game count as guards because I see no way around that :') ![]() Now I don't know how I'll deal with 3 spiders in the Lower Hall, but if I'm not mistaken they are kinda in the middle of the room and I just need a lever that's on the wall. It turned back around, but wasn't alert to me, so I threw another bottle in front of the corpse and that got it to move down low enough for me to run past it and to the gates. I got just behind that small rock on the staircase so that spider doesn't notice me (Took me a few tries to get the position just right so it doesn't see me) and then I threw a bottle at the wall in front of the spider which got its attention enough so I could move forward a bit more. It took like pretty much all of my throwable tools though (kept missing my marks) hah I reloaded the old save I made before attempting to get past the spider (I already killed the first one and then went back to beginning of catacombs and saved there) and Tilo stopped randomly dying. So I managed to actually get past the second spider without it noticing me.
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